![]() In an added detail, frames were laughable when Doom Eternal played a cutscene. An added benefit included having no crashes, freezes or major glitches that took me out of the senseless bloodlust. I surprisingly never lost the joy or sweaty palms across the campaign, as the game still manages to keep up with a close 30fps in seamless fashion. It’s my biggest gripe of Doom Eternal for Switch, especially when every second was life or death for the Slayer. But unlike the smooth consistency of Doom 2016, its sequel lacks some of that performance polish in favour of simply making it serviceable on Switch. After some getting used to, I made the most out of its playable flow and naturally slayed demons like a force of nature. The game’s lower fps also results in dips below 30fps, many of which caused input lag over my Switch on occasions. Mostly, the Switch version loses a baseline for turning fast, seeing clear targets and timed button presses. This gives players a significant disadvantage when fighting hordes of demons, who can lag up the screen and cost valuable reaction time in fights. Doom Eternal runs worse than the last game on Switch because it has to fit more in every level. The change definitely has an impact on performance, as Bethesda specifically wanted high frames for the frantic combat to work. It’s inevitable that Doom Eternal has kept the same 30 fps, which can feel a bit jarring for players who’ve already played the console versions with 60fps. ![]() Of course, Panic Button has previously used this in Doom 2016 Switch, but managed to keep the game looking beautiful with 30 frames per second. This common technique turns down the graphics quality when players aren’t looking at it. Over the upgraded console, the game barely balances out its frame rate with dynamic resolution scaling. Keeping sophisticated enemy AI, keeping hordes of demons on a screen, fully-animated maps and HD graphics aren’t easy over the Nintendo Switch’s CPU. Their experience from Doom 2016 for Switch had to be the biggest preparation, as Doom Eternal is absolutely daunting. Performance was the biggest challenge for studio Panic Button as they were in charge of porting it. We’re here to discuss how well Doom Eternal carries its weight on the Nintendo Switch. ![]() ![]() “ Obviously, Doom Eternal’s value on a handheld is what puts this above the PS4 and Xbox One versions – it’s the exact game, but adds versatility to the table.“ Clement Goh, Reviewer Doom Eternal (Switch) – Panic Button Obviously, there’s no need to discuss Doom Eternal’s reliance on skill with a bigger difficulty and lack of repetitiveness for it. I shouldn’t dabble in the sequel’s payoff in storytelling for veterans and some jaw-dropping answers which kept players invested. Of course, I absolutely don’t need to reiterate Doom Eternal’s success in outperforming the first game by keeping the signature combat and sprinkling new mechanics which improve the fun. This confidence, injected with Bethesda’s decisions for a gameplay-first story and roguelike level design warranted a sequel. As a true carbon-copy from consoles, the game still is “a violent and visceral tribute to single-player shooters.” Its gameplay improved on every aspect of its 2016 reboot, which was unique in fast-paced, unapologetic rampages with demons we no longer fear. Even over a family-friendly console like the Nintendo Switch, Doom Eternal is exactly as what Zubi Khan’s review reflected on earlier this year. The best part about a good game re-releasing is how its best qualities are intact. But this was also the most anticipated one for those waiting for a truly portable version. ![]() It literally becomes the worst version to gaze upon with tons of graphical and performance compromises, but finds value in being a real technical treat to play on the go.ĭoom Eternal on the Switch is about nine months overdue since Bethesda’s love child released on current-gen systems on March 2020. Because Doom Eternal finds its replay value in increasingly-sweaty battle, Switch owners have a new reason to pick up their systems to do one thing: kill demons (eternally). I’m happy to say that Doom Eternal works enough to give fans the dream of playing the complete experience wherever they go, without any reservations for future content or boredom. But the most alluring part of this Switch version is how it managed to bring everything including bigger action, gameplay mechanics and scope which gave the PS4 and Xbox One a sweat. Years later, players still loving the handheld are in for another shocker as Bethesda and Panic Button have managed to tackle bombastic sequel Doom Eternal in portable form. It used to be a surprise that a current-generation behemoth like Doom 2016 could be jammed into portable form over the Nintendo Switch. ![]()
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